Louis Moureaux

Results 186 comments of Louis Moureaux

Intel HD 4000, i7-3770S, 1280x1024: HQ MQ LQ Firefox 50 7 10 16 Chromium 55 19 25 39 Antialiasing doesn't make a difference. The server is running locally ('cause network...

Your fix works great on Chromium, but Firefox is still very slow. I found you can get some debug info from Three.js: maprenderer.info The number of draw calls is available...

I've been playing with hardware instancing, but I'm not sure my code actually draws anything... Le 1 février 2017 19:49:52 GMT+01:00, "Andreas Røsdal" a écrit : >I have switched from...

95% of all WebGL 1 devices have support for it through an extension, and Three.js has some support too. WebGL 2 isn't widely supported yet (just landed in mainline Firefox)....

> It would be interesting to know that king of performance you get in Freeciv WebGL now. Give me two weeks to finish my master thesis. I'll have more time...

**Performance** I got 11 fps on Firefox and another system (still Intel IGP and CPU-bound, default settings). The average in-game frame rate is about 15 fps. Both the benchmark and...

> If variable instance count means that you are resizing the buffers dynamically that should not be very performant. This can be mitigated by resizing the buffers only when needed,...

Also related are various instances where managing units from the city screen result in the same overlap problem.

Pushing to beta2 because more refactoring is expected there.