Luis Mendo
Luis Mendo
Regarding the simulation of Euler's constant without floating-point arithmetic, I think I found a simple way to do that, as well as for other constants. Please see the attached paper...
Thanks. The paper you link seems very interesting; I'll take a look. If the lower bound is 2, then my algorithm is close to optimum. In my algorithm, and probably...
Thanks for the correction. In my code I am using equation (15), so I hadn't noticed the mistake. As for the other problems, I don't really know, sorry
@peteroupc I deleted my comment because I realized your message was for Paul J. Sánchez, not for me. Anyway, what I said in it was that those two pages are...
@peteroupc Regarding your comment on simulating concave Lipschitz continuous functions (which I can't find on GitHub now): I couldn't follow your reasoning, but if the result holds I think it's...