Pip Potter

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Early contribution towards this: https://github.com/o3de/community/pull/151

We just pushed an update to the [README](https://github.com/o3de/community/blob/main/README.md) which I think gives more of an overview view of the project/repro. Agree that the how to contribute sections of `community-membership.md` should...

DCO is active in branch, but any "admin" can submit changes without approval. Should follow standard 2 person approval process as with any other PR for o3de

Known issue, tracking frequency to understand priority.

UX and game is hardcoded to 10 players (some fixed arrays are set to 10). Suggestion is to have server check to reject connections when active player count is =...

Has no rig currently, is just a static mesh. Has some overlap with the energy cannon.

These gems could be removed from MPS as they are not used.

Functionality has been fixed. @allisaurus is this still worth keeping open?

Can you attach the AssetProcessor logs to this issue: https://www.o3de.org/docs/user-guide/assets/asset-processor/debugging/#view-asset-processor-logs