Pip Potter

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Assigned to both content and graphics as its unclear if fix is in the image gradient component (assume that is owned by graphics) or in the component switcher (editor). Please...

Most likely involves a default shader when then are no UVs, assigning to Graphics and removing asset pipeline labels.

Sending to sig-content based on ownership in CODE owners

Assume these are the scripting Lerp math operators so assigning to sig/content

Multiplayer template should make it less common for this to happen as that should set up player spawners correctly.

Can only register single spawner due to global system. Migrate to level component? * Could add to template and have default_player.spawner that we default to. * Needs design

Relates to https://github.com/o3de/o3de/issues/13442

We could have a general SIG governance doc under https://github.com/o3de/community/tree/main/sigs/docs and link to that. Made a PR to begin that discussion: https://github.com/o3de/community/pull/172

@thefranke where are you seeing "GE&DS"?

Am slightly confused about what is being proposed. Some SIGs have really good READMEs ie https://github.com/o3de/sig-ui-ux/blob/main/README.md, https://github.com/o3de/sig-simulation/README.md or https://github.com/o3de/sig-network/README.md I would propose: * That we have a common template for...