lleo52

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``` private async UniTask LoadScene(string sceneName) { try { using (LifetimeScope.EnqueueParent(_clientRootScene.transform.GetComponent())) { var sceneInstance = await Addressables.LoadSceneAsync( sceneName, new LoadSceneParameters(LoadSceneMode.Additive, LocalPhysicsMode.Physics2D | LocalPhysicsMode.Physics3D), SceneReleaseMode.ReleaseSceneWhenSceneUnloaded, false); await sceneInstance.ActivateAsync(); } } catch...