xOBSE
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Oblivion Script extender source
Both mod are not work with xOBSE since 22.2~22.9,the problem is that the mod menu doesn't show up. When I back to OBSE 21 or xOBSE 22.1, everything just fine.
The description of RemoveEventHandler states: "Two optional arguments can be supplied as key::value pairs to filter events according to the target and/or object. If both filters are omitted, all event...
 I get this once i installed xOBSE as i need it for Interactive Animations. It seems to not agree with a BlockHead mod found on LoversLab: https://www.loverslab.com/topic/65969-mesh-extended-swap-system/. I haven't...
Suggestion: add syntax to allow adding event handlers directly. Event handlers are probably the best feature that has been added to OBSE in recent years. However, unfortunately, it does not...
I would like to contribute some code to this project, but I have a couple of questions: **1. What C++ language standard are you targeting? 2. Any advice on pull...
If _Oblivion.esm_ isn't checked in the load order in _Launcher->Data Files_ (which appears to be the default setting for certain versions of the game) it will still be loaded, however...
It's often very convenient to store some info about certain game objects. It's also good, if you can get that info in amortized O(1). As a workaround, it's possible to...
I tried renaming obse_loader to OblivionLauncher (also renaming the OG Launcher/deleting it), just opening it as obse_loader, opening Oblivion.exe, and opening the OG launcher named OblivionLauncher.exe. And I end up...
Add functions to retrieve creature's Blood spray and Blood decal file paths. This can open up possibilities to implement many interesting features.
Oblivion is currently lacking any means to have an idle animation play during specific voicelines. Having commands that detect which line is being said could potentially allow for scripting your...