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Oblivion Script extender source

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Using mod organizer 2 on windows 11, if you attempt to launch the game the program with the latest version of xobse, mo2 breaks. A "@ByteArray" string gets prepended to...

not our bug

Steps to reproduce: 1. Register OnHitWith event handler `SetEventHandler "OnHitWith" MyOnHitWithHandler` 2. Print something in your handler ``` scn MyOnHitWithHandler Ref target Ref weapon begin Function { target, weapon }...

Currently there are 3 functions in oblivion + xOBSE for working with effect shaders: vanilla functions PlayMagicShaderVisuals, StopMagicShaderVisuals and OBSE [HasEffectShader](http://cs.elderscrolls.com/constwiki/index.php/HasEffectShader). The problem is, it's possible to play multiple "instances"...

Steps to reproduce: 1. Register OnHitWith event handler `SetEventHandler "OnHitWith" MyOnHitWithHandler` 2. Print something in your handler ``` scn MyOnHitWithHandler Ref target Ref weapon begin Function { target, weapon }...

I have been testing under the following conditions: The activator is installed in the center of the cell (AnvilWorld location), with a large number of nodes of the path grid....

``` if ( OghashgraMagulRef.GetIsCurrentPackage OrumGangMagulVisitImperialCity == 1 ) if ( GetPackageAlwaysRun OrumGangMagulVisitImperialCity == 0 ) OghashgraMagulRef.SetPackageAlwaysRun 1 endif endif ``` Above done from a quest script. Unless I am using...

## Description When starting Oblivion on Windows 7 with xOBSE 22.7 installed, an error is presented: `Couldn't inject dll.`. The game still starts up and runs after the error is...

Identical as GetInSameCell, but covering an entire worldspace.