Lawrence Kesteloot
Lawrence Kesteloot
I have a similar problem because I use protobuf 2.6.1 in my app. When compiling my test app, version 3.0.1 wins and I get this error: ``` com.headcode.ourgroceries.protocol.FGProtocol$List.getParserForType() overrides final...
Okay to only handle linewidth = 1.
The following run at 50 FPS: - [x] logo - [x] insect - [x] bounce - [x] jello - [ ] arena - [x] buttonfly
It's all at 50 FPS except for arena, which drops to 25 FPS when you go inside the maze.
Martini and candlestick in bounce don't hit 50 FPS. Brad thinks it may be lighting.
This video shows the artifacts: https://www.youtube.com/watch?v=ty_4Y_9PYis That's a red-black-black triangle rotating. When the red vertex points right, there's a bright vertical line down the middle. When the red vertex points...
@bradgrantham, I'd be interested in whether you see these artifacts. I've checked in (commit 9cb5eb34) the `protocol` program that spins the triangle from the video. If you do, then it's...
I've pushed on my various cables and didn't see a difference.
Strangely, the final fix to bug #34 made this problem worse. I went from 4 to 5 stages in the reciprocal pipeline and didn't see a difference. I went from...
And now in the RGB triangle it appears for blue, but still not for green.