liyisker
liyisker
试过了,直接改成string并不行,会直接报错,还有SetSimMode调用也会会报错。debug了一个晚上都没搞懂问题出在什么地方。 qiannian ***@***.***> 于 2022年4月19日周二 23:18写道: > 有类型错误的话,源代码里自己修改一下吧 > > — > Reply to this email directly, view it on GitHub > , > or unsubscribe > > . >...
Without enabling FSR 2.0, simply reducing the render scale to 67% can achieve a frame rate of 270.
 
Without enabling DXVK, Overwatch performs normally with FSR 2.0 under DX11/DX12. Red Dead Redemption 2 also shows normal performance when using the FSR2 mod in Vulkan mode.
The reason I use DXVK is because the Chinese client of *Overwatch 2* does not support DirectX 12.
"I'm curious—is it possible to implement DLSS/XeSS/FSR support in DXVK to enable these upscaling technologies in games that don't natively support them?"
> 这个问题可能有点蠢。你把“高质量升级”设为默认后,有没有确认渲染比例设置回 100 而不是 67? "It won't change to 100% because Overwatch 2 locks the maximum render scale at 67% when FSR 2 is enabled."
> I mean when you turn off FSR 2 No, when I set the rendering to 100%, the Intel B580 graphics card doesn't achieve a frame rate of 300+ fps—the...
Ghost of Tsushima can run with DLSSG, but it requires Fakenvapi and is prone to crashes. 
I'd like to know if XeSSFG support is still on the roadmap, or what's the current progress?