liyisker

Results 11 comments of liyisker

试过了,直接改成string并不行,会直接报错,还有SetSimMode调用也会会报错。debug了一个晚上都没搞懂问题出在什么地方。 qiannian ***@***.***> 于 2022年4月19日周二 23:18写道: > 有类型错误的话,源代码里自己修改一下吧 > > — > Reply to this email directly, view it on GitHub > , > or unsubscribe > > . >...

Without enabling FSR 2.0, simply reducing the render scale to 67% can achieve a frame rate of 270.

![Image](https://github.com/user-attachments/assets/3defaa1d-d00d-4c0f-81f3-931ae4267e81) ![Image](https://github.com/user-attachments/assets/dcf88dbb-3b59-48a1-9f26-53964131cf75)

Without enabling DXVK, Overwatch performs normally with FSR 2.0 under DX11/DX12. Red Dead Redemption 2 also shows normal performance when using the FSR2 mod in Vulkan mode.

The reason I use DXVK is because the Chinese client of *Overwatch 2* does not support DirectX 12.

"I'm curious—is it possible to implement DLSS/XeSS/FSR support in DXVK to enable these upscaling technologies in games that don't natively support them?"

> 这个问题可能有点蠢。你把“高质量升级”设为默认后,有没有确认渲染比例设置回 100 而不是 67? "It won't change to 100% because Overwatch 2 locks the maximum render scale at 67% when FSR 2 is enabled."

> I mean when you turn off FSR 2 No, when I set the rendering to 100%, the Intel B580 graphics card doesn't achieve a frame rate of 300+ fps—the...

Ghost of Tsushima can run with DLSSG, but it requires Fakenvapi and is prone to crashes. ![Image](https://github.com/user-attachments/assets/8267dceb-1f96-42be-89ae-ab6d0338905a)

I'd like to know if XeSSFG support is still on the roadmap, or what's the current progress?