Yintao, Xu

Results 3 comments of Yintao, Xu

在 4.26里面 有两个坑点: 1. bCanEverTick改变了: ```lua function DamageZoneActor:ReceiveBeginPlay() print("DamageZoneActor:ReceiveBeginPlay") self:SetActorTickEnabled(true) print(self:IsActorTickEnabled()) self.Super:ReceiveBeginPlay() end ``` 2. 需要在对应Actor蓝图里面保证`Event Tick` Enabled。注册任意函数再删掉,Compile蓝图即可。 ![image](https://github.com/Tencent/sluaunreal/assets/10471419/fe10688c-d72a-41cb-a888-546c7430bcb8)

I have faced with the same problem. It sounds better if we screen off the running batch mean/var estimation when testing(a.k.a. fine-turning). I will try it.