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> [任务暂停机制支持](https://github.com/YummyLau/Anchors/issues/7) v1.0.3 开发完毕 lgtm

目前场景是图上所有路径都会执行,能否支持这么一种场景,只支持图中某一条路径,因为实际场景中,比如游戏等级,如果你选了不同难度级别,中间碰到的难关是不一样的,选择高难度看到的怪物是不一样,中级难度掉落物品也会不一样,低级难度获取经验更少,甚至中间不同的任务执行也会不一样,如果该场景支持,该库的普及度会更广。

@dravenww 神奇了,M1处理器(Mac Air)不管是运行ffcreator里的案例还是 @zdu-strong 大神的案例,合成出来的视频都是没有声音,没有任何报错

* Twitter: https://twitter.com/Uniswap/status/1661362297632088066 * Sepolia UniswapV3Factory: https://sepolia.etherscan.io/address/0x0227628f3F023bb0B980b67D528571c95c6DaC1c * Sepolia SwapRouter: https://sepolia.etherscan.io/address/0x3bFA4769FB09eefC5a80d6E87c3B9C650f7Ae48E

``` Claim 0x0c20_0004 按优先级顺序返回下一个中断 Complete 0x0c20_0004 写操作表示完成对特定中断的处理 ``` 这两个地址是有一个写错了么?

Yes, the official documentation has not been updated, please take care of it, thank you.

The meaning is that "anchor init xxx" should be replaced during the process, rather than waiting for the environment to be ready before making the change.

After a preliminary look at the code, it seems that there might be significant changes needed.

> Hi @lispking , do you still plan to add support for an environment variable? There is no plan anymore.