linoshkmalayil

Results 12 comments of linoshkmalayil

Reverse engineering the hardware will take a lot of effort. And decapping obviously means sacrificing one unit. I don't have the real hardware and beginner level programming skills. However, I...

According the Roland website [here](https://www.rolandcloud.com/news/sound-canvas-va-is-being-discontinued#:~:text=Why%20are%20we%20discontinuing%20Sound,longer%20able%20to%20adequately%20support.) They are unable to support the framework the SCVA ran on. (The framework they used seems to run best on Windows 7/8/8.1) Which seems partially...

I think we need to bring out a separate forum or discussion board to discuss SCVA than to discuss this in Nuked-SC55 git repo. For now let's keep this issue...

Or you can use my fork here: https://github.com/linoshkmalayil/Nuked-SC55-GUI-Float Which contains the work done by jcmoyer and has GUI support for mk1 and mkII.

This has to do with how applications registers itself to Windows. Music players are allowed to continue playback when system is put in Windows Modern Standby. (This feature does not...

> My fork implements MIDI output for SC-55 and SC-55mkII, but my previous github account is inaccessible for some reason, and no release is saved, so you need to compile...

I have gone through the DXX-Rebirth's HMP player code, and it seems to do the standard GS Reset, send MIDI parameters and send MIDI data in the HMP to the...

jcmoyer's fork: https://github.com/jcmoyer/Nuked-SC55 has a separate executable that does the rendering without playback. Also my fork (based on jcmoyer's work) also does the same: https://github.com/linoshkmalayil/Nuked-SC55-GUI-Float

> Possibly caused by out of range values in pcm multi, but not sure what the fix would be. > > https://github.com/nukeykt/Nuked-SC55/blob/205ff94eca4ae1f7f7e16de882dc72a251f71c98/src/pcm.cpp#L288-L301 > > EDIT: Can someone test this midi...

Have you tried different PhysX games? Mirror's Edge and Batman: Arkham Asylum run on old libraries of PhysX and they tend to detect PhysX using game's PhysX libraries instead of...