Lili Zoey
Lili Zoey
The second issue is probably just a mistake someone made yeah. For the first one we should probably try to mirror whatever GDScript does if GDScript's defaults here aren't too...
Checking the godot source-code, we need to set the `create_instance_func` in `GDExtensionClassCreationInfo` to be a null-pointer for godot to understand that a class cannot be instantiated: ```c++ bool ClassDB::can_instantiate(const StringName...
https://github.com/godotengine/godot/pull/58972 see also here for a guide on what abstract vs virtual means and such. but the basic point is that we do need to properly set our class as...
An idea for effects as similar to const-generic booleans. Translating examples: ### base (reference) ```rs pub trait Iterator { type Item; fn next(&mut self) -> Option; fn size_hint(&self) -> (usize,...
@yoshuawuyts oki done
here is i think a better syntax for the "generic over all keywords" case ```rs pub trait Iterator { type Item; fn next(&mut self) -> Option; !async fn size_hint(&self) ->...