Lili Zoey
Lili Zoey
This would be a simple solution to the main example in #327 at least lol. I can't look into this very much rn but figured i should mention that.
Note that we can actually define a function like this atm: ```rs #[func] fn foo(&self, f: f32) -> f32 { f } ```
seems related to #156
yeah, you can open documentation for custom rust classes in godot just fine. but this seems like clicking on that type in the docs for a different class/method doesn't lead...
> Actually some of the video seems to have cut, i opened the class searcher, to search for `NEAT`, but it wasnt there. is this with the repo you have...
i thought the hash in the main description was for godot not your repo
i think this is an upstream bug. it seems godot recently made some big changes in master to how documentation is generated. (see for instance https://github.com/godotengine/godot/pull/72095, there are also other...
i think we dont preserve spans properly in some places, so this is probably related to that
So i think this issue is at least partially fixed. i.e when done as a ptrcall it will succeed as expected, however when done as a varcall this will report...
Current status of this, running this code: ```gdscript var bar: Bar = $Bar bar.add_two(1.0) bar.add_two(1) $Bar.add_two(1.0) $Bar.add_two(1) ``` will print `a: 1` for the first three, but then error on...