Lili Zoey

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This would be a simple solution to the main example in #327 at least lol. I can't look into this very much rn but figured i should mention that.

Note that we can actually define a function like this atm: ```rs #[func] fn foo(&self, f: f32) -> f32 { f } ```

yeah, you can open documentation for custom rust classes in godot just fine. but this seems like clicking on that type in the docs for a different class/method doesn't lead...

> Actually some of the video seems to have cut, i opened the class searcher, to search for `NEAT`, but it wasnt there. is this with the repo you have...

i thought the hash in the main description was for godot not your repo

i think this is an upstream bug. it seems godot recently made some big changes in master to how documentation is generated. (see for instance https://github.com/godotengine/godot/pull/72095, there are also other...

i think we dont preserve spans properly in some places, so this is probably related to that

So i think this issue is at least partially fixed. i.e when done as a ptrcall it will succeed as expected, however when done as a varcall this will report...

Current status of this, running this code: ```gdscript var bar: Bar = $Bar bar.add_two(1.0) bar.add_two(1) $Bar.add_two(1.0) $Bar.add_two(1) ``` will print `a: 1` for the first three, but then error on...