godot-easy-networking-plugin
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A plugin for the Godot game engine that provides a simple drag-and-drop networking interface that requires as little code as possible.
I'm a little confused about how to sync movement. Can you explain to me a little more clearly what and how to do?
Even in the demo present in the plugin, when attempting to change color, nothing happens. I suspect that this is due to a problem with custom properties not synching. Same...
Seems like the host does not move on the clients when launching 2 instances of the application (same machine). the client does sync on the host window tho.