godot-easy-networking-plugin
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Host does not sync with other clients
Seems like the host does not move on the clients when launching 2 instances of the application (same machine). the client does sync on the host window tho.
@duart38 I need more specifics to address this issue. Do you have a project that I could test with?
Same thing just happened to me with the error : get_node: (Node not found: "/root/TestWorld" (absolute path attempted from "/root/Networking") on remote func create_self_on_peers
Also get this error: Attempt to call function 'get_node_or_null' in base 'null instance' on a null instance. on remote func create_self_on_peers
After redownloading the code, the problem still persists @likeich
Code: if get_node(parent_path).get_node_or_null(name): return # If node exists, stop
Error: Attempt to call function 'get_node_or_null' in base 'null instance' on a null instance
this is on the create_self_on_peers()
function
My probem got fixed by deleteing the syncher then adding a new one. Custom vars still don't work though.
i get "get_node: (Node not found: "/root/Map-1/1" (absolute path attempted from "/root/Networking").)
" <- this error when I run Networking.create_player
function, deleting the syncher and readd it doesnt work for me :\