liffy
liffy
Should be gamecube/skin.ini for the one that corresponds to the Xbox 360 pad mappings. Is the ds3 tool configurable? I get the feeling that the "proper" way to fix this...
Yep, you can choose the "playstation" skin from the PGU menu, or you can run "python padpyght.py playstation" On Tue, May 20, 2014 at 10:22 PM, chuchulvc [email protected]: > Is...
@gersonberger That's not supported yet, but would be an interesting feature to add.
Should be as simple as `python padpyght.py gamecube/skin-raphnet.ini` (or with the pgu gui, selecting the "raphnet GC/N64_USB" joypad and "gamecube (raphnet)" skin)
I've been running https://github.com/lifning/intellij-rust/commit/12ab03cd33cd47cc9728bdf979ed93d6afa78baa successfully on x86_64 Illumos for a few days, for what it's worth :) Sadly gradle doesn't like building the kotlin plugin from Illumos (which is tragically...
It was broken earlier this year, but it's been working ever since 0a06af1aa66ad999c2e022b86768fdb66769f58a :) We've also got a 32-bit little-endian PPC userland now, which is a very cursed new ABI...
and it's hardly a isolated occurrence. this is pervasively impossible to trust. 