lifelike
lifelike
I posted a version in org-mode format that is more editable, but lacks any of the original formatting or graphics. It might be possible to use some clever org-export settings...
The rules are already in a reasonably editable (XML) format. I think the best thing you could do is add a script of some kind to turn that into what....
The XML is very easy to parse to render something else. I made this ORG-mode version a few years ago: https://github.com/lifelike/Dungeon-World-Org-Mode There is also this Markdown-version by someone else: https://github.com/agude/Dungeon-World-Markdown...
I noticed that GitHub does a pretty good job with automatically converting both ORG and MD to HTML if you click one of the files, e.g.: https://github.com/lifelike/Dungeon-World-Org-Mode/blob/master/parts/Caverns.org https://github.com/agude/Dungeon-World-Markdown/blob/master/text/monster_settings/Caverns.md Not pretty...
The solution is probably to do what Inkscape does and create a new definition element that refers to the existing one and adds some position attributes. For more control the...
This is annoying since the deprecated functions were added to support also Inkscape 0.9. That code should not even be used in 1.0, so it would be nice if the...
This is a great idea. Having them taper off looks better imo, so I can see having an option to set the end-width in %. Unfortunately from what I can...
It might be possible to do something similar (that might look even better?) by changing all the little lines to paths and then subtract all the circles from the circles...
I can change the direction of all the lines, as mentioned. In fact I already did and can push that change to GitHub in a moment. But a proper solution,...
This is a really good idea. Have seen some games have a grid like that. Any idea what the option should be called? It will not always be the uneven...