lidgren-network-gen3
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Lidgren Network Library
Why wouldn't you have used `ConcurrentQueue` instead of rolling your own (`NetQueue`)? Asking as I am studying the code base for a deeper understanding of the client/server topography in games.
I was seeing if I could update our Unity dll of lidgren and after fixing the issue posted here https://github.com/lidgren/lidgren-network-gen3/issues/107 I still had errors building with stuff like MapToIPv6 and...
Hello. I am trying to figure out how to use the library and ive made a test program where client is trying to connect to a local hosted server. All...
This method returns the first NIC with a valid IP without actually checking if it is the right one. For instance, if the machine is running some virtualization or has...
Well my question is pretty simple, i took a look into the documentation and saw examples on how you send and receive classes. But what about structs ? Can we...
Hey i couldn't start the client in any of the examples in the Samples\LibraryTestSamples , the server is running fine But when i start the client from the second Visual...
https://github.com/TechnologicalPizza/lidgren-network-gen3
https://github.com/lidgren/lidgren-network-gen3/blob/f99b006d9af8a9a230ba7c5ce0320fc727ebae0c/Lidgren.Network/NetPeer.cs#L96 Might want to put this in lock brackets, like when getting `Connections`
Previously if you called `NetPeer.DiscoverLocalPeers()` when the NetPeer is using IPv6, you'd get a SocketException about pointers in the wrong place. This fixes the bug by mapping the broadcast address...