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Is it still possible to build for Unity?

Open cclogg opened this issue 2 years ago • 3 comments

I was seeing if I could update our Unity dll of lidgren and after fixing the issue posted here https://github.com/lidgren/lidgren-network-gen3/issues/107 I still had errors building with stuff like MapToIPv6 and DualMode... has anyone resolved this or not possible in the current state?

cclogg avatar Apr 25 '22 01:04 cclogg

Our fork should build on .NET Standard 2.1, which should be fine for Unity if you're using a modern version. I can't say I've tested it though since I don't use Unity.

PJB3005 avatar Apr 25 '22 10:04 PJB3005

Our fork should build on .NET Standard 2.1, which should be fine for Unity if you're using a modern version. I can't say I've tested it though since I don't use Unity.

Ah cool, is your fork in production use and stable? Could definitely check it out.

cclogg avatar Apr 26 '22 00:04 cclogg

We use it for our game/engine. Not the most professionally made project but ah well.

PJB3005 avatar Apr 26 '22 07:04 PJB3005