common-shaders
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Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
I try to use the Nvidia Cg compiler to make crt-aperture.cgp work on emulators that don't support uncompiled shaders. But, it always results in a error no matter what I...
System: Lakka 2.2.2 x64 PC Not sure if this is a "Bug" but I am having a hard time understand how shaders work. and please move this post to its...
Hi when using the xbr lv2 3d on the epsxe on android, it makes the 2d character look pixelated when walking on right side but when facing or walking left...
I've already exposed this issue on the libretro discord some days ago, but I guess I should make it "more official". My issue is, when using xbr 3d filters they...
I think this collection could really use a README that lists off the the shaders, what they do, and what license they are under. In addition, some of these shaders...
Hello, I tried to use some shaders on PS3 and they do not work at all. Tried several presets to no avail. Same presets work fine on PC and Lakka....
Easy to see on the reicast bios boot screen, top left and right corners rounding are elongated, bottom left and right corners rounding are not present as if the calculations...
Not sure if the forum were the right place to post this. But I am just wondering if someone could port this to Retroarch as a shader? Here is an...
I get a strange almost black screen with the new version. reverting to the old one makes everything work.
I am experimenting some with different shaders, and I am wondering if anyone can help to remove the 3d mask on - super-4xbr-3d-pass0 super-4xbr-3d-pass1 super-4xbr-3d-pass2 super-4xbr-3d-pass3 If it is possible...