common-shaders
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"super-4xbr-3d" Possible to remove 3d mask?
I am experimenting some with different shaders, and I am wondering if anyone can help to remove the 3d mask on -
super-4xbr-3d-pass0 super-4xbr-3d-pass1 super-4xbr-3d-pass2 super-4xbr-3d-pass3
If it is possible to just open these with a text document and just remove some code line to make them filter everything. I really need this to be done on these certain xbr filters, so if anyone could help me I would be very glad!
I should add that the reason I want super-4xbr is because it's the only xbr filter I can get to work nice with 4x gpu resolution.
OR if anyone can tell me why super-xbr-6p wont work with 4x gpu resolution but only with native. If it is easier to make that work instead?
I also wonder if it is possible to use texture filtering at higher than native gpu resolution without it screwing up pre-rendered backgrounds?