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Port of blueMSX to the libretro API.

Results 62 blueMSX-libretro issues
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With the current version of this core and RetroArch we can't use (at least in Windows 10) directories with special characters, like "D:/Emulación", because it crash, as explained here: https://github.com/libretro/RetroArch/issues/6051...

Following the conversation here: https://github.com/libretro/libretro-cap32/pull/23 We decided to try to establish some conventions for some undefined behavior in the API so both core devs and frontend devs can play by...

Hello. I decided to jump from standalone bluemsx to its bluemsx core in retroarch and the lack of documentation is killing me. Basically I have problems regarding multiple disk swapping...

Sound loss on reset was reported here: https://github.com/libretro/blueMSX-libretro/issues/59

Some games require holding CTRL at start to load, this apparently disables one of the disk drives to free up memory, as detailed in this post from BlueMSX: http://www.vik.cc/bluemsx/blueforum/viewtopic.php?p=9859 I...

User 2 B works fine on MSX, but in MSX2 mapping that button via keyboard and then pressing the mapped keyboard button results in essentially the mapped button "Action" plus...

Is it possible to add the F1 key to pause games ? Actually, only button 1 and 2 are working. (thx for your work)

At the moment, there is no ColecoVision emulator for the NES Mini Classic. blueMSX is able to run ColecoVision games, but how am i going to implement this in RetroArch...

They stay unzipped on win7 x64.