Libing Zeng

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AnIntroductionToRayTracing

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This renderer is based on the framework of Peter Shirley's ray tracing in one weekend and is extended with tracing almost all of the surfaces mentioned in the book, An Introduction to Ray Tracing. The...

RayTraceGroundUp

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This renderer is based on the original source code of the book named Ray Tracing From The Ground UP. I extended it from the following aspects. Objects: part of sphere, part of tori, globe, and so on....