Mihail
Mihail
Do you want to hold up the 1.5.0 pull request for this or can we look at it separately? Have you tried master? What's the behavior there?
Interesting.. I saw a crash too though not exactly the same (on master). Was throwing the balls as quickly as possible continuously. ``` 03-21 10:04:26.832 20665 20691 F libc :...
One crash launch time: ``` 03-21 10:21:06.972 3152 3152 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 03-21 10:21:06.972...
It is all very random though. We might have to get everybody to hammer on this app to make it more robust for the demo.
@rahul27 Do you have a branch we can test?
Are you seeing the crashes with the controller or they happen with the trackpad too?
I guess a workaround for the demo would be to put MainScript.onSwipe on the GL thread (currently on the main android thread); based on my experience with crashes related to...
@rahul27 's version requires a controller a presume. If we have spare ones we can test it but for now only the one from master can be tested.
I can consistently get the crash in NativePhysics3DWorld.step by launching 10 balls on a swipe; each as a separate task submitted to the thread pool. Diff attached. [diff.txt](https://github.com/Samsung/GearVRf/files/894042/diff.txt) @rahul27 's...
@mwitchwilliams Is this problem still present?