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Lights not showing after calling GVRExternalScene to load new X3D scene

Open mwitchwilliams opened this issue 7 years ago • 3 comments

Using X3D and the Anchor tag, I call GVRExternalScene to load a new X3D scene (file). The old X3D scene is correctly removed. And the new X3D is animating as expected, however, the lights are not showing.

mwitchwilliams avatar May 19 '17 00:05 mwitchwilliams

For testing, use the Pull Request https://github.com/Samsung/GearVRf/pull/1215

with the demo below. Begin with anchorVP02.x3d and click on the orange sphere. A new scene (animation01.x3d) will appear with an animation. The Directional and Point lights can be commented out in animaton01.x3d and the textured objects will appear because we can render a scene without lights. But with the lights in the scene, there the objects appear black against a dark blue background. GVRExternalScene-lighting issue.zip

mwitchwilliams avatar May 26 '17 17:05 mwitchwilliams

@mwitchwilliams Is this problem still present?

liaxim avatar Jul 18 '17 18:07 liaxim

Yes, this is still an issue. Nola should be added to this issue.

mwitchwilliams avatar Jul 18 '17 18:07 mwitchwilliams