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a 2D rigid body physics engine for the web ▲● ■

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I've updated my benchmark for 3 active js Physics Engines. This benchmark is very very simple and basic . But I think it has already could tell us something ....

Hello, I want to use the chamfer function to round the corners of the rectangles. I have several problems when I try to use it. ### My code : ![Object...

improve
docs

In the Runner doc it says "If you wish to only temporarily pause the engine, see **engine.enabled** instead." Which is faulty. It should say "**runner.enabled**" instead right? I tried to...

docs

Hi, I have a rectangle with `{ inertia: 'Infinity', mass: 100, frictionAir: 0, friction: 0, }` that I wish to slide horizontally on top of a plane of tiles made...

investigate

Regarding: https://github.com/liabru/matter-js/issues/443 I was having an issue with bodies that were flipped over X wobbling on edges. But not in their original scale. I saw the above issue and thought...

### Changes - Replaced the `Grid.clear` method by a `Grid.reset` method that allowed to simplify the logic of the `Grid.update` method by removing all references and logic associated with the...

Taking your Newton's Cradle example as a starting point (http://brm.io/matter-js/demo/#newtonsCradle) is it possible to have the constraint lines sit behind the circles? I couldn't see anywhere to set a z...

feature-request

So I'm creating what's basically a billiards like environment with gravity---users can rotate their device and change gravity to match phone orientation. So for example, a user can tilt their...

question

### Results Before After Observed speed up for that method is: ```1 - (86.39 - 11.25) / (87.32 - 6.80) * 6.80 / 11.25 = 43.6%``` Overall speed up is...

## Rationale To build bodies that apply self forces (like rockets, powered wheels) you need to apply a force relative to a body. This method simplify the applyForce method in...