Leonard Hecker
Leonard Hecker
> Direct2D: ~10 minutes of "doing nothing" with same result (crash). What do you mean with "doing nothing"?
FYI because of the PR just now I checked what the differences are: * It calls `RoInitialize(RO_INIT_MULTITHREADED)` depending on the return value of https://learn.microsoft.com/en-us/windows/win32/api/appmodel/nf-appmodel-apppolicygetthreadinitializationtype Why, Microsoft, why? What does COM...
"damn" is not a problem, your post is simply just too sarcastic. For what reason? I'd understand it if we had done something to offend you, but it's just a...
I'm aware about this technique but my understanding is that it's significantly slower than using a glyph atlas. The reason games use mesh shaders (or the more venerable, but patented...
Wow yeah that demo is definitely _really_ cool, especially when using Alt+Mouse. The author does note though: > This technique is harder on the GPU than atlas textures but avoids...
I'll be closing this issue for now. The good news is that I do have future improvements in mind when it comes to text rendering: In particular, I'm hoping to...
Do you use G-SYNC? If so, what happens if you disable that?
I'd like to reproduce the issue first, before adding any settings. It could be a bug in our renderer after all. Can you please tell me the following? * Your...
I think there are two problems: * The curly underline is 1px too high up which causes it to overlap with the text. Mate, WezTerm, and Windows Terminal all draw...
After spending way too much time in desmos's graphing calculator I realized that I can calculate the distance to the tangent of the sin curve quite easily while being a...