lextra2

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It is not a Nvidia only issue. I'm on Windows 10 2004 with AMD Radeon RX 5700 And this is with the newest build 7ad2d76 ![00000034](https://user-images.githubusercontent.com/20690384/101267659-66222f00-375b-11eb-94f5-76e11b77d576.png) The last build that...

I thought about it being OS related. I'm on windows 7 right now, but might install windows 8.1 if i feel like it. That installer compilation is quite neat. I...

Well thank you very much. The February 28. build does work, while the June 7. build gave me the "api-ms-win-core-heap-l2-1-0.dll is missing from your computer" error. Could you tell me...

Alright, got it, thanks!

> Local game/channel following If that ever gets added, surely there is a way to do the exact opposite with that, and blacklist/hide the channel/game?

@cs9kc off-topic, but have you tried `PALongTermReferenceEnable=true` ? If it works [anything like this](https://www.intel.com/content/www/us/en/developer/articles/technical/improve-encoding-efficiency-and-video-quality-with-adaptive-ltr.html) it should be a decent quality improvement ![](https://www.intel.com/content/dam/develop/external/us/en/images/ltr2-757987.png)

> That is to say, B-frames and LTR frames can't be used together in H264 encoding. Oh, good to know. Thanks!

Sounds to me like the window fails to draw? Maybe give this a try? https://www.pcgamingwiki.com/wiki/Engine:Unreal_Engine_4#Borderless_fullscreen_windowed

Borderlands 3 works just fine with AMD Radeon RX 5700. Sounds like only Nvidia users have this issue?

If a game has texture shimmering, it probably means it isn't using mipmaps in the first place, which means you also cannot clamp them with dxvk On the commit, I...