Josh
Josh
There could be some pre-defined level win/lose conditions that are the most common. Advanced win/lose conditions would require custom scripting and is out of scope for this issue (future todo)....
Auto repair is what causes the buildings (normally controlled by the AI) to start repairing themselves when damaged, as long as there is sufficient funds for the repair.
- [ ] Sprite rotations for angles - [ ] Outlines (for unit selection, instead of circles) (original concept: https://crystalien-redux.com/uploads/public/CAMM/Conceptual/Unit%20Selection%20Outline.png) - [ ] Sprite animations (absolute lowest priority, no functional...
Add editing features to manually select tiles on the map where the shroud of the map (aka fog of war) should be cleared. This could potentially be done as either...
Add ability to define the available and restricted constructions per level.
Add support for editing indicators (arrows pointing to a tile, building, unit, or construction; waiting for certain conditions like click/select/repair/build before moving to next indicator/dialogue), the dialogue text itself, advanced...
There have been a few different suggestions and proposals in the past to improve the UI (dark mode/theme, button/tab/scrollbar graphics). Below is the most achievable and most complete example to...
Add tools for easier editing, such as rectangle (select, copy, cut, delete), and pan/zoom map.
In some levels the camera starts out focused on a specific tile, building, or unit. (Note: this is closely related to indicators, however this issue is only for a basic...
Add more of the advanced map properties: - [ ] Audio track - [ ] Snow - [ ] Todo: check what else there is to add