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Arcan - [Display Server, Multimedia Framework, Game Engine] -> "Desktop Engine"

Results 24 arcan issues
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First of all, thanks so much for developing this project, it is rare to see real innovation happening in this area, especially since lately people seem to be stuck in...

the net_listen use-case, i.e. setting up a listening-endpoint for shmif connections is currently stubbed out, as is the afsrv_net chainloader. While the use case itself can be run through arcan-net...

enhancement

0.6 added the basic plumbing but stopped short of emitting model+texture, which is due for completion. Steps: - [ ] internal-launch afsrv_decode - [ ] map "add_3dmesh(vid, resource)" to afsrv_decode...

enhancement

The atomic modeset pathway should be tried by default, then on failure, revert to legacy - but it turns out the way the setup is performed has been broken for...

bug

Now that the tpack rasteriser has moved into the core engine, it should be exposed as a distinguished surface type so that we can take advantage of the same rendering...

enhancement

This is needed to reduce input latency in special cases. The core of the problem is that since any input can possibly have an effect of the graphics context, it...

enhancement

When enabling VIDEO_DEVICE_DIRECT=1 the mapped FBOs does not transition back and forth between composited and normal correctly on rotated outputs (using rotated dimensions?) as well as flickering in multi-screen options....

bug
confirmed

The next step in multi-GPU rendering support is to track gpu-card affinity for a vstore, and on activate/upload track which gpu contexts it is active on and synchronize accordingly.

enhancement

This might be related to the RESET not being sent on forced migration, or LWAs inability to leverage it to force new frames to be produced, but when migrating to...

bug

When redirecting a client that plays audio (anything arcan_lwa is fair game) chances are that the state machine will break quickly and spit out errors on MAC failure.

bug