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(egl-dri) direct- rendertarget mapping flickering

Open letoram opened this issue 4 years ago • 3 comments

When enabling VIDEO_DEVICE_DIRECT=1 the mapped FBOs does not transition back and forth between composited and normal correctly on rotated outputs (using rotated dimensions?) as well as flickering in multi-screen options. This option, along with others (HDR, VRR, ...) should get a runtime toggle exposable to the WM.

letoram avatar Aug 18 '19 13:08 letoram

work is started on this part with [37223db]

letoram avatar Sep 01 '19 15:09 letoram

Progress with 871edb153db5bf19ae5b6a3c6b2007b3a60cd084, not robust enough to enable by default due to some suspicious flickering issue but after that it should be gtg.

letoram avatar Dec 21 '20 09:12 letoram

The WM stages have been fixed for 0.6.1 so now testing/locating the last bit here should be fairly easy.

letoram avatar Aug 19 '21 06:08 letoram