Nikolai Wuttke-Hohendorf
Nikolai Wuttke-Hohendorf
Thanks for the quick feedback! I believe I've addressed most of your comments now. > please squash into single commit. Done - I still kept the commit adding `Shell32.lib` separate,...
Yup, I just tested with an older version of SDL, and indeed the linker error does not happen with that one. So it seems my suspicion was correct, but I'll...
Ok, I managed to track it down in the SDL source. The dependency on `Shell32.lib` was introduced in version 2.0.12, with this commit: https://github.com/libsdl-org/SDL/commit/f8400cbba9bb5cc64fdbe4b14729ff8497700a1e
This would be nice. I can't verify at the moment, but I believe this used to work in an earlier version, the 1.2.0 release. Might be interesting to double check...
Hi @OpenRift412, thanks for the suggestion! No plans currently, it might happen someday but for now I'm still more focused on other areas. If someone wants to help out with...
Thanks for the suggestion! Happy to look into it at some point 🙂
Ah that's a nice idea! Sounds good, I'm happy to look into it. Thanks for sharing your WIP implementation, I'll check it out as soon as I have time!
@Calinou > Edit: The way I'm doing it also doesn't catch nonsolid tiles with partial transparency: Ah, the semi-transparent portions of the animated flames in that level are actually actors,...
@Calinou thanks for the report! It's actually not so easy with these enemies, since they don't move 1 tile each frame, but rather 1 tile every other frame. So you...
Totally! 👍🏻 I'll give it a look next time I'm working on smooth scrolling, thanks!