Leonardo Zide
Leonardo Zide
I've never seen this before, it's probably your video card driver. Have you tried updating?
This is likely a bug in your drivers, can you post the contents of the About Dialog?
See if f35a9ff1b64f5c37c484dd7e4105c48afdb1b71f helps. You're the only person who has this problem. A texture is better than geometry in this case because it alias less and is faster.
You can download the Travis builds, check the bottom of the build log for the link.
There's no standard, that page describes what LDCAD does, MLCAD uses lsynth and I have my own format. I think the right solution for now would be for me to...
I've looked at this today: - Looks like you removed the mirror matrix check, I don't see how that's correct now. How did you check that the code is working?...
I've checked in a change to print draw times (see lcViewWidget::paintGL), do you mind turning it on and running with and without this patch a couple of times? On both...
This is a bug in the framework I use to write the app, I've submitted a patch but it will take a while for an update to be released as...
What errors are you getting? Everything was compiling fine for me when I tested Qt6.
Conditional lines don't have duplicate vertices, there should only be 1 section per mesh and they are in order so the index buffer is unnecessary. It would make it easier...