lenscas
lenscas
mono and dotnet on the PC that runs Godot: ``` mono --version Mono JIT compiler version 6.12.0 (makepkg/c621c35ffa0 Thu Jun 17 02:48:02 PM -03 2021) Copyright (C) 2002-2014 Novell, Inc,...
the log with just putting the IP address of the PC running godot in the "address" field: ``` ~/.vscode-server/extensions/neikeq.godot-csharp-vscode-0.2.1/dist/GodotDebugSession$ cat GodotDebugSession.log 01:16:00.624926: GodotDebugSession: Starting debug session... 01:16:01.129308: Connecting to Godot...
@makspll though it will be possible for people to create their own template for type definitions (and documentation pages), keep in mind that for the foreseeable future tealr's way of...
> It's been maybe 8-9 years since I touched lua last time, so I'm a bit out of the loop :P > > The former doesn't seem optimal, though, as...
> Would this be implementations in rust or in LUA? If in LUA it is at least possible to consider it, worst case. If not, it is a huge problem,...
> Yeah, you are right about that, of course. We will probably have to create some sort of wrapper component for these cases that can hold a table of data,...
Switched to the forks from https://github.com/sdleffler/hv-dev/ Right now there is still no way for the lua VM to get the world I believe. Need to wrap it and then that...
the current type bodies for `hv_ecs::{World,Entity, etc}` is.. done a bit hacky and not complete. However it is a start.
this is also what Typescript does, not only does it mean you don't have to recompile code that is already available in the compiled form, but it also prevents from...
> Correct me if I'm wrong, but it's my understanding that the model in TS is that you deploy .js + .d.ts instead of .ts files, The ts compiler also...