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Legion monorepo, contains the legion engine, the tools, source control, build system etc...

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## Summary Use the new source-control index developed in #1625 instead of the existing, custom, index in `source_index.rs`. Most of the API calls should now probably map to the source-control...

area: data-pipeline

https://analytics.legionengine.com/cumulative-call-graph?process=37db47be-0a25-4463-aedb-7cc57011b810&begin=454446.2811001365&end=455908.94635595044 main.b9c42a88.js:1 Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'stats') at m (main.b9c42a88.js:1:95723) at async main.b9c42a88.js:1:96258 m @ main.b9c42a88.js:1 await in m (async) run @ vendor.ad214fdb.js:1 (anonymous)...

area: analytics

in transit lib : ``` fn parse_custom_instance( udt: &UserDefinedType, _dependencies: &HashMap, offset: usize, object_size: usize, buffer: &[u8], ) -> Object where S: BuildHasher, { let members = match udt.name.as_str() {...

area: analytics

## Summary As a first time contributor to Analytics, I want proper, updated and visual documentation ## Current State Currently, some elements are missing ## Work Items - [ ]...

area: analytics
area: ux
area: ui

## Summary Collect user feedback ## Current State Meet in a regular basis users ## Work Items - [ ]

area: analytics
area: ux

## Summary Fourth step: Implement a new pass in the render graph (for example, an SSAO algorithm like GTAO) ## Current State ## Work Items

area: renderer

https://docs.rs/tokio/latest/tokio/runtime/struct.Builder.html#method.on_thread_start use on_thread_start/on_thread_stop to init event collection / flush stream use on_thread_park/on_thread_unpark to track idle threads

area: analytics

# Summary Future improvements ## Add support for text input, not just key codes At the moment text input is handled per key code, disregarding the keyboard layout used and...

area: egui

``` // TODO: From this point, we should be per RenderViewport, each viewport owning its own top level cameras. Each viewport should define a set of properties (camera, grid, gizmos,...