Christopher Lees

Results 40 issues of Christopher Lees

This PR aims to combine all BVE parsers into a single unified KeyValuePair parser library- Each induvidual parser currently has it's own loop methods to pull out the section headers,...

https://github.com/leezer3/OpenBVE/pull/930 This actually appears to be a relatively minor change. CabHandles are moved to the driver car, and the train handle struct is changed to an accessor. Can't see any...

Mobile platforms will require an entirely separate binary, so this cannot live in the main logic tree that contains the main form. It probably ought to be living there anyways....

This PR contains various bits of work for removing the BitmapOrigin from the API texture functions. Not currently mergable, but somewhat related to https://github.com/leezer3/OpenBVE/pull/908

Manual rebase of https://github.com/leezer3/OpenBVE/pull/417 TE2 hasn't really been touched since the original PR, and was S520's work. With that in mind, I think this can probably be made to work...

### Description When using a non QWERTY layout keyboard and the X11 backend (e.g. German de-DE QWERTYZ), keys may be interpreted incorrectly. This will primarily be symbols and non-Latin-US letters....

Program

### Known Issues: Nagoya route has a black tunnel animation, which doesn't work correctly. --- ViewingDistance command is not supported --- Scripted trains do not currently have sounds implemented. ---...

BVE5 route loading is somewhat slower than I'd like at the minute. Major issues: 1. BVE5_Parsing makes *very* heavy use of reflection, and I suspect went somewhat overboard with the...

WIP implementation of the GL menu to the viewers, in an attempt to improve general UI here on systems not supporting WinForms. Only currently in Object Viewer, and it doesn't...

Apologies if this isn't the right thread, I'm new to BVE so I don't know the full history of implementations and how they relate to each other, but I'm having...

enhancement