Christopher Lees

Results 403 comments of Christopher Lees

Hmm.... This might possibly have been intentional; I'll have to check with regards to what BVE4 does before making any immediate decisions as to whether it's actually a bug. Technically...

Please see what you think of this build: https://github.com/leezer3/OpenBVE/files/13451367/PauseResume.zip That allows flange / run sounds to pause and resume, as that seems the easiest and most logical of your notes....

Tweaked the compressor start sound slightly. The 5s value is now only applied if there is no loop sound (I presume the intent of this code was to simulate the...

https://vps.bvecornwall.co.uk/OpenBVE/Builds/OpenBVE-2023-11-25.zip Changed the spring sounds to loop / pause. Not certain about this one yet however; it's logical, but it might lead to sway sounds being stuck on; the tolerance...

https://vps.bvecornwall.co.uk/OpenBVE/Builds/OpenBVE-2023-11-26.zip Another slight tweak- Spring sounds will now play for a minimum of 1s.

https://vps.bvecornwall.co.uk/OpenBVE/Builds/OpenBVE-2023-11-27.zip Any better? Remember mind that if the doors are open and loading sway is active, this may well produce a continual sound...

Changed the brake sounds a bit: The **Air (BC Release)**, **AirZero (BC Release Full)** and **AirHigh (BC Release High)** sounds will now be stopped (if playing) when the pressure starts...

Now that's interesting. If I recall, when these were implemented, the idea was for additional notches to be for ATS plugin use, and blocked off for the driver. I'm not...

The appearance delay is probably 'normal' at the minute- You're loading a bunch of faces / sounds into the world for the first time, and I don't think trains were...

OK, so the TFO sounds break between 1.8.4.2 and 1.8.4.3 Still investigating.....