OpenBVE
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OpenBVE- A free train simulator
### Description Hi, I have just thought a new .animated variable would be useful, at least for me like this: #### numberOfCurrentlyPlayingSounds: It returns with the number of the currently...
This PR add "Panel animated extended mode". This mode add automatically touch zone at panel.animated. Please add the following to the touch section of option file. `panelanimatedextended = true` If...
[ci skip] WIP for adding unit tests for our API types, just basic addition, subtraction and negation for Vector3 at the minute. Whilst (as far as I know....) everything works...
This pull introduces a database of compatible replacement plugins for use on non Win32 systems. Currently, one plugin is supported: BVEC_ATS, which provides support for several basic variants of OS_ATS....
This PR implements the QuadTree visibility algorithm from the abandoned OpenBVE2 demo ( https://github.com/sladen/openbve2 ) ### Why is this important? Using a QuadTree allows us to create intersecting routes. Consider...
I am currently writing a plugin which uses a few DLL dependencies. The LoadFile method does not allow to load these dependencies, but the LoadFrom method does.
This PR refactors AnimatedObjects so that they are a subset of the overarching **UnifiedObject** Required by https://github.com/leezer3/OpenBVE/pull/684 in order to get the **HierarchyAnimatedObjects** working correctly, as these require a totally...
This PR adds a package type and associated plumbing to install and load custom user plugins via the Package Install menu. Some (minor) flaws if custom plugins are installed, which...
Heavy work in progress here, highly likely to explode unexpectedly..... n.b. Contains the changes from https://github.com/leezer3/OpenBVE/pull/167 although not hooked up to anything yet, *should* work when this is done. This...
### Changes: This PR implements texture loading in the CSV / B3D plugin from an arbitrary online URL, e.g. ``` [MeshBuilder] Vertex -0.5, -0.1, 0 Vertex -0.5, 0.1, 0 Vertex...