Marek Ledvina
Marek Ledvina
Possible solution could be to create mesh.asset which will be updated whenever we reexport spine projects but it won't set prefabs as changed.
I will be happy to test this once it has been resolved. Please let me know.
Harald, right clicking on the Sorting Layer label and click on Revert does not work.
Hi, I try to understand what you are talking here about but I'm not much wiser after I read all. So simple question any ETA for Netstandard 2.0 support?
Do you really mean it "UniRx already works with Netstandard 2.0"? When I switch to NET 4.x backend and Netstandard 2.0 I get few errors. How should I understand what...
Hi, I had to add on few places NET_STANDARD_2_0 preprocessor. Especially there where there was defined NET_4_6 or NETFX_CORE. Can anyone fix it in repository please? Marek.
To be precise it is in files FromCoroutine, TaskObservableExtensions, Tuble, IProgress, IObserver, IObservable, AsyncSubject, CancellationDisposable. Hope it helps, Marek.
Well just compiled Built Unity Android and all works :-) So no issue with that only that perprocessors NET_STANDARD_2_0. I fixed my version and I guess I won’t be updating...
I see then I stick to UniRx since it is compilable after my fix also with il2cpp. :-) Cheers. > On Jun 17, 2018, at 10:20 PM, Sam Megidov wrote:...