Nicholas Lederer

Results 3 comments of Nicholas Lederer

To get around the issue with the current build you will need to either disable the C4251 warning or prohibit the windows build from building a shared library. To disable...

> This should use `std::span`. It looks like the rest of the code base is targeting something much older than C++20. I think this is fine as is.

One issue we encountered while attempting to upgrade a UE4 project to UE5 is `Tools.DotNETCommon` has been refactored in UE5 to `EpicGames.Core` in the build cs files that are generated...