Ilya Lebedev
Ilya Lebedev
Workaround for now is manually pre-parse shader via `naga` lib to handle errors.
[There are](https://www.fmod.com/docs/2.01/api/plugin-api.html) 3 plugin types: - Codec - DSP - Output In application runtime they can be provided [all the ways](https://www.fmod.com/docs/2.01/api/core-guide.html#linking-plugins) In SDK each plugin has separate header with its...
About wrappers for plugin API. There are issues for short period of time. All occured becuase of "safe" conversion: - https://github.com/lebedec/libfmod/issues/20 - https://github.com/lebedec/libfmod/issues/19 - https://github.com/lebedec/libfmod/issues/18 Also, working with plugin API...