Lev Panov
Lev Panov
There is 32-bit binary provided here: https://github.com/rainers/cv2pdb/releases/tag/v0.38 Shouldn't there be a 64-bit version as well? Or is that possible to use 32-bit one to work with 64-bit exe/dll?
I wonder why over 20 algorithms (DPAdaptiveMedian/MultiLayer/KDE among them) are only available under OpenCV 2.x/3.x. I'm using Python bindings for bgs
It's more a question rather an bug report, really. Do you upload HAP codec encoded video frames directly to GPU memory (raw frames are compressed DXT1/DXT5 textures), or using ffmpeg...
I've tried the webcam inference demo, and it runs ~30fps on 640x360 resolution on my laptop's Nvidia GTX1050, which is really neat! However the CPU usage is 60-80%, while GPU...
It would be very nice to have d3d11 interface accessible within `libmpv/render.h` for external applications. It could be a solution which allows to get directx 2D texture/shader resource view handles...
The following regedit script could be used in order to make this driver to work in Unity and possibly other apps: ``` Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Classes\WOW6432Node\CLSID\{860BB310-5D01-11d0-BD3B-00A0C911CE86}\Instance\PS3 Eye Universal]...
Hey, After I've made the camera work in Unity this becomes really important. Anyone out there who have an idea of how to make the while balance controls work?
Hi! Sometimes I need to re-generate cmake cache when not connected to the internet. For example that happens all the time when I switch from Debug to Release configuration and...
Hello! I've recently found out that HelloImgui::ImageFromAsset method doesn't support SVG image type (at least on windows). I think such format is really must have in many scenarios, e.g. when...
DirectX11 limits the usage of this extension. How hard would it be to support other Imgui backends: e.g. OpenGL (at least), Metal, Vulkan? Cheers