Caleb
Caleb
Since this can't seem to be fully fixed right now, at least we could have some sort of error message thrown if this happens. I tried adding `self.report` to the...
Hm. I should be able to fix that. Will try either this afternoon or tonight, whenever I get the chance.
I tried this, and was unable to do it. In the mean time, the import will simply stop with a message in the readme starting this bug.
Very well, Tribex. If you think you can pull off skipping bricks with all these loops, make a branch off the master and attempt it. However, I still think a...
We will all work on the rewrite, Tribex. I'll try to get a proposition for doing now rather then later posted within a few days. :wink:
@bublible Thanks for the PR. I'm a bit swamped right now so I can't look at it yet, but hopefully I can soon. Word of advice, though, for future reference...
Related to #9. > or all the colors should be implemented manually into a dictionary Will comment on the rest of this issue , but I will say right now...
> I'm glad to say I solved the issue by dropping a gamma node with the materials. The downside is that if you want to gamma-correct the render later on,...
I am quite aware of the LDCfgalt.ldr file. Early on in the script's life I had it use that file by default but backed the change out soon thereafter. I...
Hello! I have not yet tested your models, but from reading the code it seems they are indeed multi-part dat models as Tribex thought. LDR Importer does not currently support...