Leonid Burygin

Results 8 comments of Leonid Burygin

> Do you have link to the bug? Unfortunately, I dont have the link, I just guessed that the bug is in SDL cause nothing fixes it except reloading gamecontroller...

Reproduced this on other CPU-heavy songs. So a more general case is: - make a very CPU heavy song, you can use BOD 6-7 patches to quickly eat all CPU...

Yeah confirmed, the grain is the cause of this buzzy sound

So the updated case is now: 1. make a new synth clip, init patch 2. set oscillator type to sine, saw or square 3. set polyphony to monophonic 4. press...

Reproduced on 1.2 firmware as well

Found out it happens with triangle waves too, but in the higher octave range: 1. make a new song 2. make a new synth clip, init synth 3. set osc...

Does the time depend on the UI content complexity? (e.g. simple numeric menu vs horizontal menu with lots of graphics)