Lazlo

Results 20 issues of Lazlo

I use portal-vue in order to move all my modals at the top level for z-ordering. My dialog component setup is like so: ... When I try to use the...

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I frequently get the following error, often when I start / stop play mode, or load / unload a scene. ``` [Exception] MissingReferenceException: The object of type 'Object' has been...

I have a scriptable object type using the following inheritance hierarchy: `Propagation : EphemeresScriptableObject : BaseSriptableObject` I reference it as a property of a scene behaviour that uses the following...

Say I want an inspector range with the following options: - 2 - 6 - 10 - 14 I define it as `[InspectorRange(2, 14, Step = 4)]`. However, in the...

When an InspectorHeader or InspectorMargin attribute is used before a field with a foldout, it gets added _inside_ the foldout (to the right of the arrow), before the field's label,...

Unity defines some useful [PropertyAttributes](http://docs.unity3d.com/ScriptReference/PropertyAttribute.html) such as `RangeAttribute(int, int)`, `HeaderAttribute(string)`, `TextAreaAttribute` and `MultiLineAttribute`, which are not supported in Full Inspector. As I use these quite frequently, I'd be happy if...

I discovered that inherited attributes are ignored on properties, leading to errors. For example, when a child class overrides a parent property which is marked as [fsIgnore], it will still...

If an enum is defined with a backing ulong field, fsEnumConverter will be unable to deserialize it. For example: ``` public enum Test : ulong { A, B, C }...

This is not an issue with FullSerializer per se, rather with Unity's code stripping, but it led to a very long debugging hunt and should be mentioned in the limitations...

`fsIEnumerableConverter` tries to deserialize into existing elements using the `get_Item` and `set_Item` methods, assuming without any type check that the first available property indexer has a single `int` parameter, while...