Tiago Chaves

Results 7 issues of Tiago Chaves

Great read, thank you for writing this! Found this single typo while reading: `optimiation` -> `optimization` (and one `.` that I thought should be a `,`, no?).

This PR addresses the same issue as https://github.com/appleseedhq/appleseed/pull/2880, namely, `False Colors` aren't correctly applied to all tiles in a final render when the frame has some post-processing stage. For a...

This adds a rendered preview when parameter values are changed for post-processing stages (similar to the current behavior of `False Colors`). Note that only the effect that is being changed...

## Example: ![image](https://user-images.githubusercontent.com/13294013/86488668-3304eb00-bd38-11ea-98d3-1b4683e287ea.png) ## Expected (Cycles): ![image](https://user-images.githubusercontent.com/13294013/86488703-4a43d880-bd38-11ea-970b-4dc2edcf1f2c.png)

🚧 Work in progress 🚧 Addresses https://github.com/appleseedhq/blenderseed/issues/523

This PR replaces the `fastObjTexture` maps in `fastObjMaterial` with `unsigned int` indices (which index into a newly added `fastObjMesh::textures` array). With this, all texture maps used in an OBJ file...

The straightforward approach of using `Random.Range(radius, 2*radius)` to sample from the annulus around the `spawnCentre` unfortunately results in a distribution biased towards the smaller radius. By using `Mathf.Sqrt(Random.Range(radius*radius, 4*radius*radius))` we...