Lander
Lander
This pull request entirely replaces the limiter that was initially implemented. The reason for this is the old limiter boosted the signal and limited through hard clipping, this introduced harsh...
### Tested versions v4.2.1.stable.official [b09f793f5] ### System information Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3758) - AMD Ryzen 5 5600X 6-Core...
Supersedes #89408 Closes https://github.com/godotengine/godot-proposals/issues/8167 This PR implements size-based priority blending by sorting reflection indexes based on the extents size before their contribution is computed in reflection_process. This sorting step is...
### Describe the project you are working on PVKK, some other professional stuff, some personal stuff, engine contributions. ### Describe the problem or limitation you are having in your project...
### Describe the project you are working on PVKK, some other professional stuff, some personal stuff, engine contributions. ### Describe the problem or limitation you are having in your project...