godot-open-rts icon indicating copy to clipboard operation
godot-open-rts copied to clipboard

Open Source RTS game made in Godot 4

Results 21 godot-open-rts issues
Sort by recently updated
recently updated
newest added

The game should announce events like "construction completed" or "Unit under attack" Also useful to mark the event on the minimap

enhancement

Hi, Unless i missed something, the actions functionality is missing the "Attack Move", like in old games when you press "A" and the cursor turns red, and if you click...

enhancement

Hello, there's a lot of paths used in the files, like for example in res://source/match/units/actions/CollectingResourcesSequentially.gd ``` const Worker = preload("res://source/match/units/Worker.gd") static func is_applicable(source_unit, target_unit): return ( (source_unit is Worker and...

refactoring

The games startup properties, debugs and cheats are all stored on nodes and other project commited files. This means everytime I change them I need to undo all those changes...

enhancement
proposal

The minimap does not show terrain items, making it difficult to know at a glance the "lay of the land". Terrain will differ from Units in that once revealed they...

enhancement

Apologies, me again. Would it be possible to add map rotation with keyboard keys? My personal suggestion would be to use Q (left) and E (right). Best. Elliot

enhancement

Added keyboard controls to rotate the in game isometric camera. Currently using the default keys of Q and E. If you try to use the mouse rotation at the same...

When spawning workers I was hoping to set the bases rally point to the minerals, but could not. Can we make it so that when you use set a bases...

enhancement

Having something akin to the terrain editors of Warcraft 3 / StarCraft 2 would make custom map creation a whole lot easier. ![](https://i.ytimg.com/vi/jYsSOv8Gyx4/maxresdefault.jpg) Prior art in Godot land: https://github.com/shmolyneaux/godot-rts-terrain by...

enhancement

I was toying this idea as an alternative to handle https://github.com/lampe-games/godot-open-rts/issues/95 & make the actors more responsive to each other. I was not sold on, units auto attacking in sight...