lamenore

Results 2 comments of lamenore

Indeed, LightmapGI seems to be not affected by the vertex changes. Might be intentional/not implemented. Also I'm playing around with per-texel lighting, snapping the VERTEX built-in to the nearest texel....

@clayjohn A mention in the docs would be good I agree, maybe in internal rendering architecture, or an additional Note in fragments built ins. @zomby138 Attenuation didn't help in this...